Tuesday, September 28, 2010

Blizzard bans fun

They got rid of mineral boosting with the latest patch, such a pity, it gave people who knew what they were doing an extra small edge, but apparently blizzard wasn't cool with that.  Guess I gotta go back to having 12 APM for the first 5 minutes of the game.

Saturday, September 25, 2010

ACM

The adverse credit remortgage– What is it? Who is it for? Why take one out? All are good questions with even better answers for home owners with bad credit.

Don’t Wait For Foreclosure To Happen!

If you are sitting on pins at the moment thinking about the possibility of losing your home to foreclosure, then please relax for a moment. It is hard but the following might make interesting reading for you.
There is a new facility available to all property owners who might be struggling to make ends meet every month. It is called ‘Loan Modification’ and it can be the magic potion that you need right now to lift your spirits and begin your life again.
The economy has taken a beating and so have house owners who have found themselves on the backlash of every economical crisis that has hit over the last few years. Why would it be fair for you to lose your home on the back of bad decision making by the banks?
You are right it is not, so ‘Loan Modification’ is probably a good idea in your current position. It is easy to apply for one of the fore mentioned loans, all you have to do is make contact with a couple of loan modification companies and see exactly how they can help you.

Thursday, September 23, 2010

Why aren't you in Diamond?

Theres a lot of things that people do that really holds them back from moving up in the ranks.  People wonder why they keep losing, why they're stuck in gold or platinum or whatever.  Of course theres a million and one different things you can do in starcraft to improve your game, but here are some of the major ones.

1.  Your economy sucks.
3 minutes into the game and you're starting to produce your army, and then uh oh.  You forgot to build enough workers.  You need about 24 workers to fill up your gas mines and minerals effectively.  Most high level players don't build their first barracks or gateway till about 13 supply because they don't want to stop producing workers.  Having a strong economy means having the potential to produce a large army.  Keep your Castle hotkeyed to a number so you can easily produce workers.

2.  You don't spend your money.
This is especially a problem with the zerg players because it can be quite a hassle to keep your queen injecting larva on your hatcheries.  If you look at the economy tab after the game and your resource collection rate is higher than your average unspent resources, you diffidently need to work on this aspect.  Don't just build 2 Barracks and queue up 5 units.  If you see you have a long queue going, cancel the last units (Pressing esc while buildings are selected will remove the unit that would be produced the latest) and throw up more production facilities, or expand.  Also after expanding and have 2 bases going you'll obviously have 2 times the cash flow coming.  So shortly after expanding start making more production facilities.  Don't be afraid to make another hatchery if you're zerg.

3.  You don't scout.
Oh you're so clever you're going to make a bunch of mutalisks and your opponent is going to be ever so surprised.  Too bad he saw your spire going up and started making turrets, or phoenix or whatever.  Relying on the element of surprise only gets you so far.  Scouting in the early part of the game with a worker can save your ass big time.  You can see early spawning pools, 2 gates, 2 barracks or if he is probably proxying.  Easiest way to win is to scout and produce the counter to whatever the enemy is making.

4.  Supply block.
You're controlling a xel'naga tower and see the enemy coming your way with more forces than you current own.  Time to stark cranking out more, but oops, you're supply blocked with nothing on the way, might as well gg right there.  As terran you pretty much need an scv constantly making supply depots, as protoss and zerg, as one pylon or overlord gets finished start making another.

These are just a few things, but they really are the largest things out there.

Tuesday, September 21, 2010

Yay, Patch 1.1

It's finally here, Patch 1.1.  Now zerg are pretty much given their fast expand with the threat of early reapers and zealots a lot threatening.

Sunday, September 19, 2010

Corruptor Fight!

Heres some results of one on one fights with a corruptor and other air units.  This is all without upgrades.

Without Corruption:
Viking = Tie
Phoenix = Win with 80 hp left
Mutalisk = Win with 136 hp left
Voidray = Loss with 150 hp on void
BC = Loss with 414 Hp left
Carrier = Loss with 310 Hp left

With Corruption:
Viking = Win with 16 hp left
Phoenix = Same
Muta = Win with 140 hp
Voidray = Same
BC = Loss with 403 left
Carrier = Loss with 306 hp left

You'll need at least 3 corruptors to take down a BC or Carrier without upgrades while using Corruption.

Corruptors are flying tanks with 200 hp and starting with 2 armor.  I like to make at least one with a pack of mutalisks just to send it in first to take most of the damage.

Friday, September 17, 2010

Unit Writeup: Ravens

 I usually like to talk about the Starcraft units that aren't getting a lot of attention cause every unit in Starcraft has its own nice niche that people seem to forget about often.  The Raven is certainly a prime example.  Ravens are the terran's flying detecting unit that comes with special abilities.  They come with the abilities of Point Defense Drone, and Auto-Turret, and can learn Seeker Missile.  The Duration of all of the Raven's abilities can be increased by the Durable Materials research.

The Point Defense Drone will shoot down missile attacks from the enemy within it's range.  It will work against the following:
Terran
  • Marauder, Viking, Banshee, Battlecruiser, Thor, Missile Turret
Protoss
  • Stalker, Phoenix, Photon Cannon
Zerg
  • Queen, Mutalisk, Corruptor, Hydralisk, Spore Crawler.
A point defense drone thrown into a small battle will certainly help change the tide if the enemy player doesn't run away.

The Auto-Turret ability will create a stationary gunner that will last for 180 game time.  These can be great when added into a battle to deal extra damage or absorb some.  Also can be laid down behind enemy mineral lines to kill workers.  Alone against enemies obviously aren't much of a threat, but if enough are made and laid down, you have an expendable army that can be very scary.

Their last ability is the Seeker Missile.  There isn't much out there that is as terrifying as the Seeker-Missile slowly inching it's way towards your large ball of units.  It does 100 damage and has a sizable splash radius.

Heres some game examples with Ravens being used.